You will work on the rendering, styling and visual effects of the Minsar Create application, on touch (iOS, Android) and immersive devices (Magic Leap One, HoloLens, Oculus..). In this role, you will be working on implementing the various shaders and rendering effects, with a strong focus on performance, in order to deliver the most delighting user experience.
You will work with Unity's new rendering pipelines (LWRP/URP), environment understanding (ARFoundation, native device meshing), existing shaders (glTF). You will directly work on UI interactions and feedback, between Creators and their scenes, between the scene and the environment.
On a day-to-day basis, you will collaborate with teams creating the UI, UX of the Minsar platforms, along with AR/VR engineers and computer vision specialists.
- Build and maintain 2D and 3D visual effects and shaders, either using native shader code or Unity's LWRP/UWP systems
- Ensure your effects work well on the broadest set of devices and platforms (mobile AR, immersive AR and VR...) and integrates well with Minsar existing and upcoming features
- Measure and limit the performance impact of the visual effects by optimizing your code for low compute and low memory environments